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Glenn Dyck

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  • About & Contact

UX Team Lead • Interaction Design • Prototyping • Motion Design

 

Project Overview

Vaunt is an augmented reality “lifestyle” glasses product, designed to keep your head up, instead of buried in your phone. Built on a display technology that seamlessly embeds into normal-looking eyewear, Vaunt allows you to navigate streets, scan grocery lists, and more, all while staying engaged with the world around you.

My Contributions

I lead the User Experience team on Vaunt and was responsible for all UX output. I also drove the interaction design for Vaunt, defining the overall UI structure, behavior, and patterns for the system. This included developing a custom interaction paradigm, which uniquely solved for challenging hardware constraints.

 

Vaunt Form Factor

 
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Vaunt User Experience

 
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Users could interact with Vaunt by using subtle head nods, or by tapping on the glasses stem.